Walkthrough

This order of the sinking star walkthrough helps you free the northern heroes, cross the eastern Mirror Isles, solve the western gem and beam puzzles, and finish the southern river route. Each chapter guide explains the puzzle setup, the actions needed to progress, and the visible result that confirms success. The route overview below identifies the places, key items or objects, and outcomes covered by these five guides.

Route Overview

PartWhere to goKey items or objectsResult
North: HeroesThe three-hero prison, then the ability doors and three-monster gateA crystal after the prison; red, green and blue cloak abilitiesFree the heroes, open the right-hand door, and remove all three monsters to open the pink barrier
East: Mirror IslesIsland crossings, the far upper-left goal, and the mirror-copying puzzlesMirrors and stones used for transfers, relays and copied footholdsBring the required people to their goals and extend a stone crossing
West: The PromiseTake the lower entrance route, descend to the 12-gem altar, then return to the surface before the final underground receptacleMap, Displacer Rod, and all 20 gemsOpen the underground red gate with 12 gems, then fill the 20-gem receptacle to hatch the egg
West: Vault of the BeamcastersCollect on the initial floor, descend to the nine-gem arrangement, then solve the later beam puzzlesNine initial gems and gems recovered from emittersBreak the underground obstruction, collect the last upper-right diamond, and feed the lizard so it becomes a dragon
South: Skipping StonesThe entrance toward Lonely Homes, river checkpoints, and the shared crossingsMovable rocks, skipped stones and lily padsFollow the redirected current, complete the return to the boatman, and finish the southern campaign

Walkthrough by Chapter

North — Initial Hero Puzzles

Combine red's push, green's pull and blue's position swap to release the trapped heroes. The later gate requires all three monsters to attack each other simultaneously.

East — Mirror Isles

Move mirrors to transfer stones and people between islands. In the four-rock relay, send the required stones ahead and move the traveller last; other puzzles use duplication or merging to match the number of people to the goals.

West — The Promise

Recover activation gems as you progress: the underground gate needs all 12, and the egg receptacle needs all 20. The Displacer Rod moves objects through walls but requires a free square behind you for recoil.

West — 光束发射器之库

Recover the nine gems after breaking the underground obstruction, then reuse them to activate and redirect beams. Face the intended direction before rotating a beam, and finish collecting before feeding the lizard.

More

In Skipping Stones, turn lily pads while they are moving and preserve usable rocks across checkpoints. If a stone was trapped before the checkpoint, hold undo to return to the earlier setup.